Мнения > Games: The Elder Scrolls 


    (24.10.04 18:22)  

Так по идее тока Киродиил + немножко самого обливиона!


    (24.10.04 20:07)  

Вот именно...не дай бог только Киродиил выплюнут...


    (24.10.04 20:21)  

Bethesda Softworks Announces The Elder Scrolls IV: Oblivion

'Quintessential RPG of the Next Generation' Under Development
for PC and Future Generation Consoles

(Rockville, MD) October 22, 2004 -- Bethesda Softworks LLC, a ZeniMax Media company, today announced that The Elder Scrolls IV: Oblivion™ is currently in development for PC and future generation consoles. In development since 2002, Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics. Oblivion is the sequel to the best-selling, award-winning role-playing game, The Elder Scrolls III: Morrowind®, named 2002 RPG and Game of the Year for both PC and Xbox.

"Since starting this project two years ago, our goal has been to create the quintessential RPG of the next generation," said Todd Howard, executive producer of The Elder Scrolls® series. "We looked back at what we had done with the series, and then looked ahead to what the future of video games could be, and we think this is it."

In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards.

Howard commented, "Our games have always been about great depth and variety in creating any kind of character you want and going out and doing whatever you want." He added, "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go."

Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.

Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.


    (24.10.04 20:21)  

Todd Howard, Executive Producer
 
Last month we revealed that our next game is indeed, The Elder Scrolls IV: Oblivion. And information is starting to flow on just what we've been up to. So, what have we been up to?

(Quick sidebar so you won't miss this below -- Oblivion is larger than Morrowind. Ok, read on now.)

Well, we started the project soon after Morrowind, and our team was split into two groups -- one working on technology for Oblivion, and one working on expansion packs. The Oblivion group was mostly comprised of programmers and the expansion team mostly artists and designers. But we were still one big Elder Scrolls team. We were also fortunate to add a lot of new talent during this time as our profile as a strong developer grew. After the expansions were done (Tribunal and Bloodmoon) the entire staff was full steam ahead on Oblivion.

The first thing we do when we start a game like this is say -- "What did the fans like about the last game? What do they want improved?" Over the years we've gotten thousands of letters from you all, and we can't thank you enough. Yes, we read them all. Our forums are an endless source of inspiration to us. From Arena to Daggerfall to Morrowind, we've had the best fans you could ask for over the last 10 years. They're smart, engaged, and full of wild excitement. Keep it up.

But there is a key part of this plan that has guided The Elder Scrolls every time we do a new one, and that is "Reinvention." You see, even though each game has been a sequel to the last game, our goal is to always make a new game that stands on its own, that has its own identity. Even down to the naming of them, our games are generally known by their single name, and not their numbered sequence. How do we create the definitive "RPG for the Next Generation?" Not just in terms of technology -- but how it plays?

We go back to the main theme of the series -- "Live another life, in another world" -- and think about how we can make that come alive for the next game. To simply add onto Arena would never have yielded Daggerfall, and to add onto Daggerfall would never have yielded Morrowind. To present the best game we can each time, we must reinvent it for the next generation of hardware and gameplay.

So we reach all the way back to Arena, see what worked then. Replay Daggerfall -- what worked well there, and of course Morrowind. We then look at what games of the future could do. Not just RPGs, but what could any game do? What are the key elements that make a great RPG and how can they be done in the future?

There is not a single system that has not gone through a change. Combat, dialogue, exploration, magic…you name it. That change could be a small tweak, major addition, or major deletion. Tweaks include things like rebalancing the skills to get better class progression. Major additions include all new AI, forests, combat, mounts, and more. One major deletion is thrown items and crossbows.

What!!?? No thrown items and crossbows? Hear me out here, because it will let you into our thought process. When we look at characters that like to do ranged combat, they mostly want to use bows and arrows. So instead of doing many types of ranged combat, we decided to stick with bows and arrows -- but -- it's a grand implementation of bows and arrows. You feel the string draw, arrows arc properly, bounce realistically, and stick deep into the right materials. You can see the quiver on your back and type of arrows you have and there are tons of different bows and arrow types. So we trade having several types of ranged combat done in an average way, and get bows done in a grand way.

One major assumption everyone makes when we do a new Elder Scrolls game is that it will be small. Everyone thought this about Daggerfall and Morrowind as well when we talked about them "being more focused." No Elder Scrolls game will ever be small. Ever. We make 'em big folks. We super-size them. Why? This is a question everyone asks us, "Why make them so damn big? You could make it small and most people still wouldn't finish it."

My answer is this -- For the time you did play it, it wouldn't be as fun. The Elder Scrolls is about choice -- player choice to do what you want in any way you want. You need a certain amount of size and choices so that experience is actually meaningful.

Now, we do change scale in each game, because certain things you do cause the game to flow differently. Even though Morrowind is about 0.0001% the landmass of Daggerfall, the way you play it makes it feel even richer. Oblivion's landmass is larger than Morrowind's, but you can fast travel around much easier. It still has Morrowind's feel of open exploration, but Arena's feel of ease of travel and, well, it's more fun.

So what do we actually mean when we say Oblivion is more focused? The quests and NPCs are more focused. Are there less NPCs and quests than Morrowind? Yes, but still too many to count. If we hadn't told you, you'd probably never notice. This is still a game measured in the hundreds of play hours. We're trying to stay away from mindless filler (something, Ok, we've been guilty of in the past) and create quests and NPCs that are dynamic, alive, and more engaging than anyone's seen.

I could go on and on for 100 pages here, because the depth of Oblivion and our excitement to bring it to all of you is huge. You'll start seeing more and more info about the game in the press everywhere and on elderscrolls.com. We'll do our best to create the best game we can for you.


    (24.10.04 20:26)  

А не лень перевести?))


    (24.10.04 20:28)  

Ой лениво... Мож ночью займусь =)


    (24.10.04 20:39)  

)
Да лень читать...ладно прорвёмся...)


    (24.10.04 20:43)  

25 страниц...эх...конкретно мы остальных обошли...а сколько еще не обсудили...)


    (24.10.04 20:49)  

ага. Как все в ТЕС3 обсудим - Обливон выйдеть =0)


    (24.10.04 21:38)  

лень читать. =) запихни в переводчик, а?
I could go on and on for 100 pages here,
мы это и делаем кстати %))


    (24.10.04 22:05)  

гы. прочитал, в приципе ничего чего бы я не знал до этого...


    (24.10.04 22:42)  

Зато фсе официально ;-)


    (24.10.04 22:49)  

гы. идем на 500 =)


    (25.10.04 08:54)  

всем привет ;)) я теперь из сана буду флудить в топике ;))


    (25.10.04 14:37)  

Афцально...эт дааа...так...а чаво б такое сьесть что бы похудеть... что еще не обсудили?))


    (25.10.04 16:26)  

а гуар его знает... но вроде еще че-то осталось...
а, вот! как вы смотрите на вторжение Империи в Вварденфелл?


    (25.10.04 16:47)  

http://www.playground.ru/games/tes4oblivion/
чмтаем-с...


    (25.10.04 16:59)  

Обливион вобще ШЕДЕВР будет!


    (25.10.04 17:02)  

Вторжение Империи - ВЦ-ство! Мочи интервентов!


    (25.10.04 17:03)  

Ого...


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